Smart Technologies

Smart Technologies

on May 29 / by Resolve Tech Solutions

Building a people-friendly workplace with smart technologies

It is not uncommon for an office worker to be emailing a colleague barely 10 feet away. Or for 30 participants across 10 buildings from 3 locations to huddle up on a Zoom call. Across industries, office workers are increasingly relying on digital tools to manage their day-to-day activities. Meetings are nearly always scheduled on […]

Digital Signature

on May 28 / by Resolve Tech Solutions

Electronic signatures or digital signatures: What does my organization need?

Quite frequently, one comes across the phrases electronic signatures and digital signatures being used interchangeably. But are these two equivalent? And if not, which of these should organizations adopt as they start their journey towards a paperless office. The legal interpretation of electronic signatures In the United States, the laws governing electronic signatures are the […]

Smart Technologies

on May 27 / by Resolve Tech Solutions

URLLC Use Cases in 5G

In an earlier blog post (How 5G will change the face of communication), we examined three use case categories of 5G: consumer-facing Internet or Enhanced Mobile Broadband (eMBB), Massive Machine Type Connectivity (MMTC), and Ultra-Reliable Low Latency Connectivity (URLLC). We further argued that the true benefit of 5G would be from MMTC and URLLC, which […]

Smart Technologies

on August 16 / by Resolve Tech Solutions

Building an energy-efficient workplace with smart technologies

In spite of all the advancements in telecommunication speeds, and mobile devices, the workplace continues to be a pivotal point in the lives of many professionals. The interpretation of the workplace has not changed much over years: it is a commercial building (or a few floors within a building) where many employees & visitors carry […]

Smart Technologies

on August 14 / by Resolve Tech Solutions

How 5G will change the face of communication

Recent years have seen a plethora of Internet-based communication and entertainment choices emerge: streaming video has superseded television for many families, gaming consoles offer real-time multi-player gaming, and devices such as HoloLens[i] are offering immersive AR/VR experiences. However, this demand for interactive and immersive experiences tells just one part of the story. The other part […]